It’s a system that’s been compared with Breath of Fire: Dragon Quarter, which even shared some of the same developers. Anything you’d learned could then be applied to your subsequent playthrough, where you’d be stronger as a result. Players would level up and unlock new skills, which could be carried over to a new playthrough, meaning players could farm EXP while learning how to move through the mall in a time efficient manner. The game’s formula, which saw time progress throughout the game with missions appearing and disappearing like clockwork, gave Dead Rising a unique gameplay style. As the game’s name would imply, there’s a lot of zombies, giving Frank 72 hours to survive in a shopping mall, rescuing survivors and uncovering clues to the mystery surrounding the zombie uprising. Created by legendary game developer Keiji Inafune for Capcom, Dead Rising sees players take on the role of investigative journalist/war coverer Frank West as he heads to Willamette, Colorado after rumblings of a military quarantine. We’re here to talk about if we’ll ever see a new Dead Rising game, so let’s break down the history of the series to see if it’ll rise from the dead again.ĭead Rising launched in 2006 on the Xbox 360. To be honest, the question should really be “do we even want to see a new Dead Rising game?” considering that the last one in the series honestly belonged on a refuse pile, but that’s not the point of these articles. However, the Dead Rising series has disappeared recently, though the reason probably isn’t a mystery. Sure, the loading screens took a while, but other than that, the performance was good. The game was seen as a benchmark for what the new hardware could accomplish, rendering hundreds of enemies on screen with very little sacrificed in the way of overall performance. Capcom made waves at the beginning of the Xbox 360’s lifecycle with the then-exclusive zombie game, Dead Rising.